A sketch I did this weekend. Been a long time since I’ve drawn anything.
Also I need a new scanner. The SANE drivers for my old CanoScan LiDE 30 don’t work quite right in Lion.
A sketch I did this weekend. Been a long time since I’ve drawn anything.
Also I need a new scanner. The SANE drivers for my old CanoScan LiDE 30 don’t work quite right in Lion.
I spent some time earlier in the week refining the drawing algorithm even further, focusing on color palette selection and line weight distribution. I think I’m getting closer to something the produces pretty consistent results.
My next step — or perhaps experiment — will be to create some color palettes based on actual color fields that I produce using real paint or some other image source. I want finer control and intention over the possible color palettes, and while toxiclib’s color utilities are pretty amazing, I’m finding that the ColorRange constraints produce less-than-desirable results most of the time (too much or too little saturation and brightness at undesirable moments).
Here’s a demo of the Processing app so you can see the renders in realtime:
And here is some more hi-res output from the app:
Thing learned tonight: the quality of your materials matters. Period.
This is from last night’s life drawing session at The Stables. It was a 1.5 hour pose. I feel like I did a pretty good job of hitting the likeness, but I was really pissed at the quality of my charcoal and paper. Looks like it’s time to ditch the crap I’ve been using.
Here’s a continuation of the Line Sketching post I did last week. What you’re seeing here are larger, higher-resolution renders that use a further-tweaked drawing algorithm, concentrating more on form and color.
The key to these pieces is seeing them in their native resolution. There’s so much texture and pseudo-form that emerges from subtle shifts in a single line over time. Here’s an example:

I need to continue tweaking the drawing routine and color choices before I’ll be happy enough to take these to a printer. Also, I’m going to be sticking any additional interesting output from this thing into a Flickr set called “Line Topography”.
In the mean time, here are some interesting ones that came out of the last 50 renders I did yesterday:

So I’ve been feeling less than creative and less than productive for the past 45 days or so. Yesterday I realized I needed to make something even if it was crappy.
Examining some of the recent things I’ve been inspired by and even some of my older posts here, I drew upon the following line-heavy references as my starting point:
I’m in love with line. I’m especially in love with really dense linework that yields faux-3D forms and false topographies.
So I jumped right into Processing with a simple idea:
Math.random() and Perlin noise and magic to draw this line on the screen from top-to-bottom.Four hours later, interesting stuff started coming out. I’m making heavy use of GSVideo for camera input and toxiclibs for Perlin noise and color.
My goals for the end of the week will be to finesse the color logic, have the “input” line morph through two or three forms throughout the process of the render, and do some post-processing in Photoshop to get the colors to unify even further. I want to make some large prints. I think I also want to do a couple hand-drawn renditions based on some of the digital output.
Here are some more Instagram’ed crops from the first wave of output:









Drawn tonight at the semi-weekly life drawing session at The Stables. This drawing took about an hour and a half, which totally flew by. I’ve been trying to focus on measuring during the last couple sessions, and this is the first time a decent drawing and likeness came out of it. I’ve seriously been away from drawing habitually for too long.
Just gotta get back into a schedule for creating.
Finally we’ve arrived at the final image to be used for the album art of Mode7‘s upcoming EP “Dusk Drops” (see above). There were a lot of contenders, but in the end, this image satisfied a certain visual balance and the general feeling of ominousness that we were looking to convey.
For these final renders, 2850×2850 images were generated by Sunflow, using the special Thinlens camera which allowed me to simulate a shallow depth of field. Each image took about 12 hours to render on a quad-core Intel i5 Windows 7 box.
Further post-processing was done in Photoshop to simulate things that we’d see in traditional photography: vignetting, chromatic abberation, and a subtle level of visual noise. Some color tweaking and other manipulations were done as well just to make the images a bit richer.
For the CD label itself, we’re going to use the following image:
And then there were a few more images that I decided to render and treat, just because they were compelling to me and I wanted to see what they’d look like if I took them through the entire process.
I’ll be following this post up with a video demoing the Processing app that I created for generating these compositions once they EP has been officially released in a few days.
This is acrylic. It’s in a Moleskine (hence the weird paper crumple). I haven’t actually tried painting with acrylics in I-don’t-know-how-many years. And it’s the only kind of painting that I have some level of comfort with. You can thank my Color Theory class at SCAD for that.
I’m going to take this study and do an actual canvas. It’s probably going to be pretty bad. Can’t wait.