Here’s a continuation of the Line Sketching post I did last week. What you’re seeing here are larger, higher-resolution renders that use a further-tweaked drawing algorithm, concentrating more on form and color.
The key to these pieces is seeing them in their native resolution. There’s so much texture and pseudo-form that emerges from subtle shifts in a single line over time. Here’s an example:
I need to continue tweaking the drawing routine and color choices before I’ll be happy enough to take these to a printer. Also, I’m going to be sticking any additional interesting output from this thing into a Flickr set called “Line Topography”.
In the mean time, here are some interesting ones that came out of the last 50 renders I did yesterday: