Line Topography Update

Line Topography 10-25-2011 - + View hi-res.

I spent some time earlier in the week refining the drawing algorithm even further, focusing on color palette selection and line weight distribution. I think I’m getting closer to something the produces pretty consistent results.

My next step — or perhaps experiment — will be to create some color palettes based on actual color fields that I produce using real paint or some other image source. I want finer control and intention over the possible color palettes, and while toxiclib’s color utilities are pretty amazing, I’m finding that the ColorRange constraints produce less-than-desirable results most of the time (too much or too little saturation and brightness at undesirable moments).

Here’s a demo of the Processing app so you can see the renders in realtime:

And here is some more hi-res output from the app:

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

Line Topography 10-25-2011 - + View hi-res.

  • http://twitter.com/k_cycloid K Cycloid [Keith]

    more awesome and inspiring as usual