I spent some time earlier in the week refining the drawing algorithm even further, focusing on color palette selection and line weight distribution. I think I’m getting closer to something the produces pretty consistent results.
My next step — or perhaps experiment — will be to create some color palettes based on actual color fields that I produce using real paint or some other image source. I want finer control and intention over the possible color palettes, and while toxiclib’s color utilities are pretty amazing, I’m finding that the ColorRange constraints produce less-than-desirable results most of the time (too much or too little saturation and brightness at undesirable moments).
Here’s a demo of the Processing app so you can see the renders in realtime:
And here is some more hi-res output from the app: